If you blast during your combo, you can launch your opponent into the air and follow-up with a combo. If you are in neutral state, it will boost your character's ability. One of its functions is a combo breaker if you are taking damage.
Lightning Marks - At the beginning of the match each player begins with 2 Lighting Marks and if one is depleted, they can regain it back in the next round.The recovery takes 4-5 Seconds at max but differs from characters. After calling in your support character, there will be a recovery time bore you can call them in battle again. Support - The (S) button will call in a support character.The game will use 8-way direction and movement options are:ĭengeki Bunko: Fighting Climax will use four buttons similar to Tatsunoko vs Capcom.
#Dengeki bunko fighting climax kirito update#
The arcade version received an update in 2015 (titled Dengeki Bunko: Fighting Climax Ignition). The ports were later published outside of Japan (digital only) on October 6, 2015. The game was later ported to both the PlayStation 3 and PlayStation Vita in Japan on November 13, 2014. It is developed by the studios behind both the Melty Blood and Under Night In-Birth fighting game series, and feature many gameplay similarities with those games (including a four-button system, three reserved for attack strengths).
#Dengeki bunko fighting climax kirito software#
Dengeki Bunko: Fighting Climax is a 2D fighting game developed by both Ecole Software and Soft Circle French-Bread and released by Sega for arcades (using their PC-based Sega RingEdge 2 hardware) exclusively in Japan on March 18, 2014.Ĭreated to celebrate the 25th anniversary of the Japanese light novel publisher Dengeki Bunko, Fighting Climax is a crossover fighting game featuring characters from numerous works of the publisher (along with some hidden guest characters from Sega's own games).